![]() ![]() Though fighting in the Mako results in a smaller XP reward, a good compromise is to soften tougher enemies up with the Mako's armaments, then disembark and use the tank as cover to finish them off. The Mako's hull and shields can be instantly restored by returning to the Normandy and then returning to the surface, though that isn't always an option.If the vehicle is heavily damaged and there are still enemies around, get some distance between them first and stay out of their line of sight while repairs are ongoing. It is also impossible to exit the vehicle. While repairs are in progress, the Mako is stationary and unable to fire.Similar to how First Aid works for healing the squad, the team's combined Electronics level adds to how much hull can be restored per repair, and with a high enough combined score the Mako can be fully repaired from almost destroyed.Repairs can be performed once every 30 seconds.Repairs always take 10 seconds, regardless of how much damage has been taken.Though the Mako's hull is sturdy even when unshielded, on higher difficulty levels enemies can inflict heavy damage very quickly once the hull is gone while Shepard and the squad are inside, it's game over.ĭamage to the Mako's hull can be repaired in the field: The Mako can take a lot of punishment even on higher difficulty levels, but once the shields are down it can take them a long time to recharge. Tip: Holding down the jump jets is also the most effective way of righting the Mako if it flips over completely, which, while rare, can be deadly if it occurs in the middle of a fight. A good technique is to take cover behind wreckage, use the "jump jets" to pop up, fire on a target and fall back down behind cover. As noted above, enemies will often aim at where you were rather than where you are, and careful use of the jets can ensure their missiles go wide. ![]() More importantly, using the propulsion jets messes up enemy targeting. Timing the jumps correctly means you can take out an Armature while dodging everything it throws at you. An Armature's Siege Pulse or a Geth Juggernaut's rocket moves slowly enough for the Mako to lift over it harmlessly - and you can keep firing the machine gun at the same time. ![]() In combat they can be a lifesaver against well-armed geth and turrets. The propulsion jets enable the Mako to jump, making it easier to negotiate rough terrain. Learn how to do this and you'll easily crack those pirate/merc/geth bases on unexplored planets - you can often arrange to inch around from behind an obstruction eliminating one sniper at a time rather than facing a full onslaught of Assassination. The double zoom is easy and intuitive to accomplish on PC but easy to miss on Xbox and PS3 because it requires clicking the right stick after holding the left trigger. The cannon can be zoomed twice for eliminating enemies from afar with precision. The cannon takes several seconds to recharge after each shot, so plan to dodge or use the machine gun in the interim the cannon and the machine gun can be used in any order against the same target for maximum damage. On lower difficulty settings, it will instantly vaporize large groups of smaller enemies in one hit yet on all difficulties, against larger enemies like Geth Armatures or Geth Colossi, or against stationary targets like turrets, there's nothing to compare with it. If fired into an enclosed space full of smaller enemies, the cannon will clear the room very effectively. The damage it inflicts also partially bypasses shields. The primary weapon and the Mako's heavy artillery, the mass accelerator cannon is extremely powerful and will make a mess of anything it hits. You can use these as time-saving shortcuts to move about the planet if you are far away from points of interest. into the red zone outside of the square map), Joker will eventually recall the Mako back to the initial landing zone. Additionally if you drive far outside the map, or what Joker calls the operational area (i.e. You will always return to the same drop off point on a planet, even if you recall to the Normandy. ![]() If you have a lot of space, it makes the turning effect relatively small compared to the forward movement. One solution to this problem is to keep pushing the "forward" or "back" button and tap the "left" or "right" button repeatedly as needed. This can have consequences that appear to be comedically dramatic, although usually harmless. Suddenly pressing the button can overcompensate, especially on mountainous terrain. This is because pressing the turn button makes the vehicle go forward as well as turn, attempting to make a circle about the side of the vehicle, rather than turning the vehicle itself about its center axis. The side-to-side driver controls on the Mako are very sensitive, at least in the PC version. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |